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Getting started

  • Introduction
  • How to play
  • The game loop
  • The Lunar Cycle

YIELD

  • YIELD token
  • Locked YIELD
  • Sol Well (sYIELD)
  • Treasury & on-chain

Farming

  • Seeds & farming
  • Seed packs
  • Produce & alchemy
  • Farmer XP
  • Wisps

Places

  • Homestead & valley levels
  • Spirit caches
  • The Oracle
  • Night Market
  • Hall of Harvest
  • Kindred (referrals)

More

  • Roadmap
  • Disclaimer
YIELD

YIELD token

Supply, launch and utility.

YIELD is a Solana token that launches on Pump.fun, with 6 decimals and a fixed supply of 1,000,000,000. Pump.fun revokes the mint and freeze authority at launch, so no more can ever exist and nobody can freeze your tokens. It is the valley's only currency and is earned mainly by farming.

Utility

  • Seed packs: four tiers, from 5 to 500 YIELD.
  • Valley upgrades: more plots, higher multipliers, daily caches.
  • Wisps: permanent companions with farming perks.
  • Night Market: the currency for all player trades.
  • Sol Well: stake for sYIELD and earn from pack sales.

Launch

Details
Launch Fair launch on Pump.fun
Ticker$YIELD
Supply1,000,000,000 (fixed)
PresaleNone
Team allocation0%: the team buys like everyone else
Decimals6
Mint & freeze authorityRevoked by Pump.fun

Distribution

A fair launch: no presale and no team allocation. At creation the dev buys 3% of the supply on the bonding curve, like any buyer, into two published wallets. Everything else is bought by the public.

AllocationShareYIELDPurpose
Public~97%~970,000,000Bought through the Pump.fun bonding curve and the pool it creates. Liquidity is funded by buyers and handled by Pump.fun.
Rewards float (dev buy)2%20,000,000Bought at creation. Backs early withdrawals and is released to the game gradually.published at launch
Community & quests (dev buy)1%10,000,000Bought at creation. Tournaments, quests and giveaways.published at launch

Creator fees

Pump.fun pays the token's creator a fee on trades. All of it goes back into the valley:

ShareGoes toHow
50%Rewards poolTops up the YIELD the game pays out.
50%Buyback & burnBuys YIELD and burns it on-chain every week. Burn transactions are published.

The contract address (CA) is the only reliable way to tell the real token from look-alikes. Copy it from this site or the game: CA soon

One token

YIELD is the only token, and Pump.fun is its only launch. Locked YIELD and sYIELD are balances inside the game, not separate tokens: they can't be bought, sold or sent to a wallet.

Where rewards come from

  • Liquidity is the Pump.fun market, and it's funded by the people who buy YIELD there. There is no outside backer propping up the price.
  • Rewards are player-funded. The YIELD that harvests, the Sol Well and caches pay out is backed by YIELD players deposit into the game, topped up by half of the Pump.fun creator fees and by the 2% rewards float, which is released gradually. Burns on packs, upgrades, wisps and market fees, plus the weekly on-chain buyback and burn, keep the economy net-deflationary.
  • Withdrawals are limited to what's available. The Treasury can only pay out the YIELD held in the rewards pool at that moment.
  • No guaranteed returns. Seed packs are a game of chance, and a brand-new valley returns a little less than it spends on average.

Heads up

None of this is financial advice. YIELD can lose value. Only play with what you can afford to lose.

Sinks

YIELD leaves circulation whenever it's spent: seed packs, upgrades and wisps are burned (minus the Sol Well and sponsor cuts), and the Night Market burns 5% of every sale. The supply only shrinks.

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