A seed comes from a pack tier (Ember, Glimmer, Lumen or Radiant) and has a rarity. The tier sets its base value, which is the pack price divided by the seeds in the pack. The rarity sets how long it grows and how much of that value it pays back.
| Rarity | Crop | Growth | Unlocked YIELD | Produce | Essence chance |
|---|---|---|---|---|---|
| Common | Moonwheat | 3h | 0.5× base | 1 | 5% |
| Uncommon | Ember Carrot | 4h | 0.9× base | 1 | 8% |
| Rare | Frost Cabbage | 8h | 1.2× base | 2 | 15% |
| Epic | Veil Beet | 12h | 2× base | 3 | 30% |
| Legendary | Sol Corn | 24h | 5.4× base | 5 | 100% |
Once planted, a crop moves through five growth stages and ripens when its timer runs out. Ripe crops wait for you indefinitely.
Harvest formula
unlocked = base × rarity × valley × (1 + fertilizer) × (1 + wisp) × (full moon ? 1.1 : 1)
locked = unlocked × weekly lock rate × (1 + wisp locked bonus)