Sol ValleyDocs
Play
Quest log

Getting started

  • Introduction
  • How to play
  • The game loop
  • The Lunar Cycle

YIELD

  • YIELD token
  • Locked YIELD
  • Sol Well (sYIELD)
  • Treasury & on-chain

Farming

  • Seeds & farming
  • Seed packs
  • Produce & alchemy
  • Farmer XP
  • Wisps

Places

  • Homestead & valley levels
  • Spirit caches
  • The Oracle
  • Night Market
  • Hall of Harvest
  • Kindred (referrals)

More

  • Roadmap
  • Disclaimer
Farming

Seeds & farming

Rarities, growth times and payouts.

A seed comes from a pack tier (Ember, Glimmer, Lumen or Radiant) and has a rarity. The tier sets its base value, which is the pack price divided by the seeds in the pack. The rarity sets how long it grows and how much of that value it pays back.

RarityCropGrowthUnlocked YIELDProduceEssence chance
CommonMoonwheat3h0.5× base15%
UncommonEmber Carrot4h0.9× base18%
RareFrost Cabbage8h1.2× base215%
EpicVeil Beet12h2× base330%
LegendarySol Corn24h5.4× base5100%

Once planted, a crop moves through five growth stages and ripens when its timer runs out. Ripe crops wait for you indefinitely.

Harvest formula

unlocked = base × rarity × valley × (1 + fertilizer) × (1 + wisp) × (full moon ? 1.1 : 1)

locked = unlocked × weekly lock rate × (1 + wisp locked bonus)

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